Added Combat
COMBAT
I was thinking that the game was a little too boring since there wasn't much in the way of danger. Worst case scenario you just don't win due to not playing. Therefore, I added some bots to serve as the minister's henchmen. You'll encounter these every once in a while, and have to kill them (or flee, that's on you).
ALLIES
The Origens are a team, so when you engage in combat, you won't be alone (most of the time). If there are any friends of yours nearby, they can target and attack enemy bots just like you.
INNER WORKINGS
The bots, both enemy and allied, can target each other (or the player). To do that, each bot has a NavMeshAgent component to pathfind its way to the target. The bots become aggressive when the player (in the case or enemies) or a enemy (in the case of allies) comes within a determined radius from the bot itself, or when they get attacked. While allies can't target one another (for obvious reasons), they CAN land a punch on one another accidentally, and you can hit your allies too, so be careful so that you only attack the enemy. Most of the time, when you have allies, there's some place you're going to, so if no enemies are within that range, the allies just pathfind their way to the place they're supposed to go to. As for the enemies, they just wander through the NavMesh until they find the player gets close enough.
WHAT'S NEXT?
Expect to get the next devlog once I finish Chapter 2, I won't be too specific with deadlines since i always miss those, but so far Origens: Story Mode 2 is turning out pretty well. See ya in the next devlog!
Origens: Story Mode 2
A 3D singleplayer story-based adventure game
Status | In development |
Author | EuzinJC |
Genre | Adventure |
Tags | Singleplayer, storygame |
Languages | Portuguese (Brazil) |
Accessibility | Subtitles |
More posts
- Development hold due to PC Issue81 days ago
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